using System;
using System.Collections.Generic;
using System.Text;

using TTDotNet.Util;
using TTDotNet.Engine;
using TTDotNet.Engine.ThreeDEngine;

namespace TTDotNet.Engine.Create.Actions
{
    public class ZoomInAction : Action
    {
        public ZoomInAction() : base()
        {
        }

        public override void DoAction()
        {
            Game.myCamera.MoveForward(1f);
        }

    }
}
